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Photoshop - Lighting in a ball
Posted: Tue Oct 23, 2007 2:42 am
by asifshahid
Basic sketch
Implementation:

Posted: Tue Oct 23, 2007 5:26 am
by zahidur59
Here is my part of motobbori on the second image. To make it look more realistic you should consider things like-
the position of the light source and the distance between the light and the main object. Right now there seems to be a strong source near by but the floor is not illuminated by that!
The ball looks a bit flattened cause of the highlight is wrong.
The glow looks weird as if the light is coming from with in the ball. It should be around the illuminated parts only (assuming there is mist or dust in the atmosphere)
The current shadow works if the ball is made of semi transparent material. Otherwise it should be defined by the illuminated area of the floor.
Here is a quick do over so show the points I mentioned in here.

Posted: Wed Oct 24, 2007 2:08 am
by asifshahid
Thanks Zahid bhai to make it perfect.
Posted: Sat Dec 08, 2007 5:34 am
by chhagol
Aare Zahid mama... Kothin hoise. Dekhle khali amar khaite issa kore...
Posted: Sat Dec 08, 2007 6:17 pm
by pagol
humm bhalo hoisay...
but 3d software use koren ( max, maya, etc ).. onek easy tay and short time kortay parben.. pura jaymon chan tek taymon
Posted: Sat Jan 12, 2008 5:20 am
by zahidur59
Pagol < without the basics you will get nuts to get "exactly what you want" with 3d software
Posted: Sat Jan 12, 2008 4:55 pm
by asifshahid
ya pagol bhai.....we should know the science laying behind everything (as much as we can).

Posted: Sun Jan 13, 2008 6:39 am
by pagol
smasif wrote:ya pagol bhai.....we should know the science laying behind everything (as much as we can).

ami bhai bangal manus, bangla kai... bangla ami moja pai....science minence boji na. kono dek a takai na.. jokon ja monay poray ta ami koira falai
heeee heeeeeeeeeee
bhai gon you are right :d